About Us
Thing Interactive was born from a passion and a desire to innovate within the gaming industry. Our small independent game studio is built on the belief that games can be more than just entertainment—they can be transformative experiences. With a mission to enhance experiences and expand the boundaries of gaming, our dedicated team is composed of experienced, creative, and passionate individuals. We excel in game development, offering customized gaming solutions and immersive game consulting. At Thing Interactive, we pride ourselves on creating unique and engaging experiences that resonate with players and push the envelope of gaming possibilities.
Thing Interactive is a proud member of the Meta Horizon Creator Program. This program provides access to earning opportunities for creations, helpful resources, dedicated support, and more. Our goal is to become a Meta Horizon Creator Partner. This goal will help accelerate our growth as a small independent game studio.
Meet our team

Sampson Crooks Jr.
The Architect (Founder)
Introduction
At the core of Thing Interactive is Sampson, a seasoned leader and technologist with a career spanning over 20 years across defense, aerospace, enterprise software, and emerging tech. With a rare blend of software engineering expertise, creative vision, and entrepreneurial grit, he founded Thing Interactive to bring transformative experiences to the world of gaming.
Background
Before launching the studio, Sampson led high-impact technology projects for organizations such as the U.S. Air Force Research Laboratory, Boeing, Microsoft and Lockheed Martin. From developing AI systems to track pilot cognition, to managing XR-based software innovation under SBIR grants, he pushed the limits of what's possible in tech.
Education
A lifelong learner, Sampson holds a Master's in Software Engineering from Penn State University (GPA: 3.95), a Master of Science in Project Management from Embry-Riddle Aeronautical University (GPA: 4.0, With Distinction), and a Bachelor of Science in Business Management from Mid-Continent University (Summa Cum Laude). This unique educational blend fuels a studio approach that's both profoundly technical and strategically grounded.
Goal
With a sharp eye for innovation and a deep passion for immersive storytelling, Sampson leads the Thing Interactive team with one goal : to craft games that challenge the norm, inspire players, and push the boundaries of interactive entertainment.

Future Team Member
Pixel Prophet (UI/UX Artist)
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Future Team Member
Audio Alchemist (Audio Engineer)
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Future Team Member
World Builder (Level Designer)
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Connect with Us
We're here to bring your vision to life. Reach out to our expert team today to discuss your project or learn more about our services.